AI Insights · Timothy · October 2022
Top 5 Hybridcasual Games on iOS in Australia: Q3 2022 Performance
In Q3 2022, the top 5 hybridcasual games on iOS in Australia showcased impressive trends in weekly downloads, revenue, and active users. Detailed insights reveal their market performance.
Throughout Q3 2022, the performance of the top 5 hybridcasual games on iOS in Australia exhibited diverse trends in weekly downloads, revenue, and active users. Here are the detailed insights for each game:
Stumble Guys by Scopely, Inc. experienced a significant increase in weekly revenue, peaking at approximately $98K in the final week of August. Weekly downloads saw a peak of around 78K in late July, while weekly active users increased steadily from about 143K at the end of June to a peak of 291K in mid-August, before slightly declining to 272K by the end of September.
Zen Match - Relaxing Puzzle from Moon Active maintained a consistent weekly revenue, hovering around the $27K mark throughout the quarter. Weekly downloads fluctuated, peaking at 3K in mid-August. The game saw a decline in weekly active users, dropping from approximately 28K at the start of the quarter to 16K by the end of September.
Survivor!.io by HABBY demonstrated a remarkable surge in weekly revenue, starting at around $800 at the end of June and reaching approximately $45K by the end of September. Weekly downloads saw a massive spike, peaking at 47K in late August. Weekly active users also showed a notable increase, rising from 465 in late June to over 75K by the end of September.
Kingdom Guard: Tower Defense TD from TAP4FUN (HONGKONG) LIMITED had a relatively stable performance in weekly revenue, with figures around $20K in late August. Weekly downloads were modest, peaking at about 1.1K in early July. The game maintained a steady number of weekly active users, fluctuating around the 4K mark throughout the quarter.
Beatstar by Space Ape Ltd saw a stable revenue trend, with weekly earnings around $20K, peaking at $19K in late August. Weekly downloads had a peak of 7.1K in early September. The game’s weekly active users gradually increased from 35K at the end of June to a peak of 38K by early September, before stabilizing around 34K by the end of the quarter.
These insights, derived from Sensor Tower data, offer a comprehensive view of the market trends for the top hybridcasual games on iOS in Australia during Q3 2022. For more detailed analytics and insights, visit Sensor Tower.